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'Call of Duty: Black Ops Cold War' Season 1 Battle Pass Details

Source: Activision / Call of Duty: Black Ops Cold War Season One

Call of Duty Black Ops Cold War’s first massive update has arrived, and it’s a doozy. Here is what you can expect after the update is complete.

Our biggest complaint was the multiplayer’s lack of maps in our review of the latest installment in the famed Call of Duty franchise. In Battle Pass Season 1, that issued is finally addressed in a big way with the addition of new 6v6 maps like The Pines, which will have you battling out in a 1980s New Jersey mall, The Raid from Black Ops II, and Nuketown’84 Holiday which gets a festive makeover.

There will also be new weapons players can get just by playing the game. The season 1 patch will see the arrival of the Mac-10, a compact SMG with a high rate of fire and can be unlocked by reaching Tier 15. The second weapon, the Groza, is an assault rifle also with a quick rate of fire plus excellent handling. The Groza can be unlocked by reaching Tier 31 of the battle pass.

There are also new modes to enjoy as well. Players will see the return of Modern Warfare’s uber-popular Gunfight 2v2 Mode. A new zombie mode called Jingle Hells will bring the holiday spirit to Zombie’s land of the undead, Die Maschine.

Here are some of the patch notes below coming to both Black Ops Cold War and Warzone:

6v6 Multiplayer Maps

  • The Pines (6v6)
  • Raid
  • Nuketown ’84 Holiday

Gunfight Maps

  • Coming to Gunfight mode at the start of Season One: Game Show
  • ICBM
  • U-Bahn
  • KGB

Nuketown ‘84

  • Adjusted spawns to reduce spawning in longer lines of sight to reduce spawn-trapping.
  • Added spawns in and around mid-map to reduce spawn-trapping.

Game Modes


  • Available at the start of Season One.
  • 2v2 showdowns. The first duo to win six rounds wins the match.
  • Includes four new maps: Game-Show, ICBM, U-Bahn, and KGB.

Prop Hunt

  • Available at the start of Season One.
  • One team of Hunters scours the map for the other team disguised as Props throughout the environment.
  • The map list includes The Pines, Cartel, Checkmate, Moscow, Nuketown ’84 Holiday, and Garrison.


  • Additional spawns were added for all Hardpoint zones on Crossroads Strike.
  • Adjusted spawns for Hardpoint zone 2 on Moscow.
  • Addressed an issue where players could capture a Hardpoint outside of the yellow house on Nuketown ‘84.


  • Addressed an issue where zone borders would show as contested before the round started.
  • Addressed an issue where the announcer would incorrectly state an “almost won” line to the losing team.


  • Players will now join matches already in progress less frequently.

Search & Destroy

  • The bomb waypoint will now fade when in line of sight.


  • Overtime Defense will now be given to the team that has fewer total deaths during the previous 4 rounds.
  • Removed several defender spawns that were too close to the A zone on Garrison.

VIP Escort

  • Addressed an issue where the VIP’s third-person model would not match their first-person view during Exfil.


  • Addressed an issue where the Cruise Missile HUD effects would play while in the Fireteam Spawn overhead menu.
  • Addressed an issue where the Fireteam Spawn overhead HUD effects would be present during Best Play.
  • Fixed a rare crash in Fireteam: Dirty Bomb related to the Sentry Turret.

Custom Games

  • CDL Control
  • Reduced capture time from 60 seconds to 45 seconds.
  • Addressed an issue where the lives remaining UI would not properly display the correct number of lives.


New Weapons*

  • Mac-10 SMG available for free at Tier 15 in the Battle Pass System at the start of Season One.
  • Groza assault rifle available for free at Tier 31 in the Battle Pass System at the start of Season One.

Assault Rifles

  • AK-47
  • Reduced headshot multiplier.
  • Reduced damage for 20” Spetsnaz RPK Barrel.
  • Krig 6
  • Reduced headshot multiplier.
  • FFAR 1
  • Increased damage ranges.
  • Reduced recoil.

Submachine Guns

  • Milano 821
  • Increased effective damage ranges.
  • KSP 45
  • Increased effective damage ranges.
  • Bullfrog
  • Increased effective damage ranges.

Tactical Rifles

  • M16
  • Reduced maximum effective range.
  • Reduced fire rate.
  • Tactical Rifle Charlie
  • Reduced headshot multiplier.
  • Reduced maximum effective range.
  • Reduced fire rate.
  • Reduced damage for 19.8” Task Force Barrel.
  • Attachments
  • Adjusted Barrel attachments that improve fire rates for tactical rifles.

Light Machine Guns

  • M60
  • Increased ADS speed.
  • Increased weapon swap speeds.

Sniper Rifles

  • Sniper Rifle Charlie
  • Increased damage multiplier for the upper chest to allow for a one-hit kill without attachments.
  • 22.6” Tiger Team Barrel will now increase the one-hit-kill zone to upper arms.
  • Recoil adjusted for higher shot power.


  • Magnum
  • Increased effective damage ranges.
  • Increased fire rate.


  • Hauer 77
  • Decreased damage ranges.
  • Decreased damage range for 25.2” Task Force Barrel.
  • Shotgun Bravo
  • Decreased damage ranges.
  • Decreased fire rate.
  • Decreased damage range for 24.8” Task Force Barrel.
  • Attachments
  • Adjusted Barrel attachments that improve fire rates for shotguns.


  • Reduced the amount of player knockback when being damaged by bullet weapons.


  • Flak Jacket
  • Reduced explosive damage mitigation.
  • Forward Intel
  • Increased viewable mini-map area.
  • Ninja
  • Removed protection from Field Mic detection.
  • Spycraft
  • Added full immunity to Field Mic detection.


  • Frag Grenade
  • Slightly increased damage.
  • Molotov
  • Slightly increased damage.
  • Stimshot
  • Reduced heal speed.

Field Upgrades

  • Field Mic
  • No longer detects users who are crouch-walking, ADS walking or swimming.
  • Gas Mine
  • Increased damage.
  • Removed detonation delay.
  • Reduced how much a player will be slowed when affected by the gas.

For full patch notes, head here.

Photo: Activision / Call of Duty: Black Ops Cold War Season One

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